"Stone channels carved into the floor of the chamber. Water flows from the glowing golden source. Rotate the carved tiles until the flow reaches the green seal."
Click any non-source/target tile to rotate it 90°. The puzzle auto-generates a solvable path. Players click tiles to rotate them and then press Check Flow. The puzzle highlights the connected path in teal when solved.
"Eight rune-carved stone tablets rest in a frame, one space empty. The faded inscription on the wall shows the correct order. Slide the tablets into their proper arrangement."
Click any tile adjacent to the empty space to slide it. Change SLIDER_GLYPHS
in the script to swap symbols (use numbers, letters, or emoji). The goal order is shown above the grid.
Works best on desktop; mobile drag coming soon.
"Five glyphs must be pressed upon the altar in the correct order. The ancient text reads: "
Change SEQ_SOLUTION to set the correct order (indices into SEQ_SYMBOLS),
and edit SEQ_RIDDLE to give players the in-game clue. Players tap symbols to build
the sequence; order matters.