The Beelz's Dungeon
— chart it, populate it, run it at the table —
Parameters
Chambers
12
Chamber Scale
Medium
Corridor Windiness
0
Loop Density
0
Hazards
Trap Frequency
3
Puzzle Door Frequency
2
Difficulty
Minimum CR
0
Maximum CR
3
Monster Frequency
3
NPCs
Hostile NPC Frequency
2
Rescuable NPC Frequency
2
Loot
Minimum Rarity
Common
Maximum Rarity
Rare
Treasure Chest Frequency
3
Survey Seed
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Wall
Door
Entrance (ladder up)
Exit (ladder down)
Room in progress
Room cleared
seed: —
Untitled Survey
0 chambers
Click a room on the map to step through what's inside.
Click any chamber on the map to begin. Each room reveals one step at a time — door, trap, encounter, captive, loot — exactly as the party would discover it.